Portfolio: VISUAL TWEAKING: Muscle Definition

Marc's Portfolio

For each Supremacy MMA character, we are using SSS(Sub-Surface-Scattering) effects in the character shader. It’s good for human skin look, but it also affects the result of normal map. My job is to find out the solution to make each fighter look more “defined”. After the problem solved, you can whole definition look way different than before.

Marc's Portfolio

Marc's Portfolio

 

About Mr.M

Project Manager at Zombie Walker Games.